Creating An Environment Then Breaking It?

It’s kinda odd, taking all this time to create this wonderful building or room, then just destroying it. But why? Well I found that it’s a lot easier to create a good solid object first then breaking it to illustrate damage of some sort, rather than just draw a damaged object. They just don’t look right unless i draw them fully constructed first. So I took two hours to draw a perfectly good room then added wreckage and wear and tear to show damage from a collapsing building. What’s your method?

I found that it’s a lot easier to create a good solid room first then breaking it to illustrate damage of some sort

Published by Rush Hamden

Rush Hamden is a graphic novel author, children's book illustrator and art teacher living in Burbank, California.

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